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08b49022ff
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Cleanup CameraGuide and SceneTransition
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2025-04-20 21:17:57 -07:00 |
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5ba9c972e6
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Cleanup Actor class.
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2025-04-20 20:51:20 -07:00 |
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07e98d0736
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Despirate tweaks to make game end more gracefully.
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2025-04-20 18:55:41 -07:00 |
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33a9848524
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Pews now pew in multiplayer. Game ends but also crashes over network.
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2025-04-20 16:36:36 -07:00 |
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6dc98d7993
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Little warmer. Remote projectiles.
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2025-04-20 15:27:24 -07:00 |
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67b228e60f
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Remote scene instantiation for projectiles WIP
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2025-04-20 14:03:30 -07:00 |
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590e786d83
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Game resets on player death.
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2025-04-20 09:10:08 -07:00 |
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bde9492c63
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Switch multiplayer to state change based RPC calls method
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2025-04-18 20:18:56 -07:00 |
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9283a3263f
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A whole lotta bodges for multiplayer. Gonna need to rethink some things.
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2025-04-17 23:05:15 -07:00 |
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0248be637d
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One step closer to multiplayer
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2025-04-17 22:23:16 -07:00 |
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8a29cc5be3
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More multiplayer stuff.
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2025-04-17 20:50:40 -07:00 |
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ae3da7a468
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Integrating Connection UI. Removing what is not needed from templates.
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2025-04-17 09:00:58 -07:00 |
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8acc796245
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Attempt to move things into a wolrd container node
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2025-04-16 22:14:17 -07:00 |
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c17289f385
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Punch and hurtbox state receiver. We about done.
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2025-04-13 22:36:38 -07:00 |
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caac6e3ccd
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PVP
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2025-04-13 13:14:24 -07:00 |
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19c15fab5d
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Working on level and hitbox stuff mostly because I forgot to commit to the feature branch
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2025-04-13 12:39:18 -07:00 |
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7acdc7633c
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Collision State works on change!
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2025-04-13 09:11:19 -07:00 |
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0ecea5fa00
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Collision Shape 2D state receiver
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2025-04-13 08:40:42 -07:00 |
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f67fdbbe3e
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Bug seemingly fixed by duplicating states per state machine. More testing needed.
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2025-04-12 14:56:53 -07:00 |
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6b490ba7b4
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Implementing new player data resource to help with guis and passing player information around
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2025-04-12 10:18:22 -07:00 |
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6dfba1b5b9
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Stamina callback to player to decide transition.
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2025-04-10 22:39:48 -07:00 |
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41b740be4f
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Stamina counter
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2025-04-10 20:12:47 -07:00 |
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d1db3ed693
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rename actor within scene so I dont forget
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2025-04-10 18:07:58 -07:00 |
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41897c0dc5
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rename actor scene
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2025-04-10 18:05:47 -07:00 |
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0ea8d4cd13
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parent_scene org structure
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2025-04-10 18:02:03 -07:00 |
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dced928e16
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Comment out unused plan A for inventory
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2025-04-08 18:57:09 -07:00 |
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2e30a20389
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Punching and shooting a mushroom. Major inentory usage progress but lots to cleanup.
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2025-04-07 22:57:51 -07:00 |
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2f6b085dec
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Pickup an intentory item. As well as inventory selection UI.
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2025-04-06 13:45:47 -07:00 |
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1a82c2bdf0
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UI improvements. Add stamina indicator for future
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2025-04-05 09:22:52 -07:00 |
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60ee655001
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Gonna call it on the camera stuff for now.
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2025-04-05 08:05:53 -07:00 |
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29ca00a8a0
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Camera smoothing and boundaries
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2025-04-01 23:40:54 -07:00 |
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62746636c5
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Level music and actor sound effects.
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2025-03-31 09:44:49 -07:00 |
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f0a60217bc
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Starting State Aware Sound Effects
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2025-03-30 19:24:19 -07:00 |
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85653ba634
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Ladder climbing
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2025-03-30 18:26:20 -07:00 |
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a230a976aa
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Level Transition enhance
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2025-03-30 12:01:46 -07:00 |
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7e9227064b
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Level transition improvments.
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2025-03-30 11:15:07 -07:00 |
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bd991d7939
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Anims and states for level transitions.
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2025-03-30 09:22:24 -07:00 |
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8f1ebe6e09
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Level change almost there.
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2025-03-28 23:08:00 -07:00 |
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7106fe35de
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Rename interactable
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2025-03-28 21:23:50 -07:00 |
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1d469f7462
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Attempted ledge grab.
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2025-03-25 19:54:28 -07:00 |
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048c3ff8c1
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verifying roll on movement state machine
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2025-03-25 11:54:29 -07:00 |
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41eac6ea9b
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Cleanup anim state receiver script
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2025-03-25 10:30:56 -07:00 |
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f54f49704b
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Got a modifier signal into animation
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2025-03-24 21:14:03 -07:00 |
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591c37dd60
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Start of some working animation modifiers applied.
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2025-03-23 19:28:18 -07:00 |
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a09be453da
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State modifier merge and signals. They mostly work.
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2025-03-23 18:33:59 -07:00 |
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c544a924c3
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More state modifier work. Repeating old mistakes.
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2025-03-23 08:36:51 -07:00 |
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d9b5d27855
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State modifier progress.
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2025-03-23 00:15:31 -07:00 |
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e8aa0bbbb9
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Change state export variable names.
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2025-03-22 21:18:14 -07:00 |
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ab0d2ac5b7
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Before overhauling modifiers.
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2025-03-22 18:43:19 -07:00 |
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a8c6391ee9
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Starting to wonder if I need modifiers again.
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2025-03-22 08:50:30 -07:00 |
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471b1ee3db
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Fixes on Receiver. Add landing frames.
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2025-03-19 22:19:51 -07:00 |
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ae24288db3
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Troubleshooting falling.
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2025-03-18 19:58:39 -07:00 |
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6b1efd27e3
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Clean up
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2025-03-18 19:26:54 -07:00 |
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702782def7
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Falling.
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2025-03-17 21:11:09 -07:00 |
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27de78f02a
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Switch player input processing routines from event based to polling based in process_physics
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2025-03-17 20:19:44 -07:00 |
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ae9256f083
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Add from state, signal based callback and processing state functions. I'm loking how this is turning out.
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2025-03-17 00:04:19 -07:00 |
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c2ad46f5ae
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Fix node order in actor template for better ready() processing. Add signal based callback.
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2025-03-16 18:43:53 -07:00 |
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c577a74061
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Fix actor template issue, extend scripts for PlayerE
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2025-03-16 17:59:39 -07:00 |
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d7cb6fa877
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Adding player resourses with janky mod of aseprite wizard importer.
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2025-03-16 10:02:17 -07:00 |
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1f2a5908c9
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Adding movement component state based
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2025-03-15 21:08:15 -07:00 |
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8534498add
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continued sprite with states
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2025-03-15 20:31:39 -07:00 |
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367886b728
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Work on detecting animation switches within state.
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2025-03-15 17:37:23 -07:00 |
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d1db41c89a
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Comment some no longer needed code.
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2025-03-15 16:05:51 -07:00 |
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5378033645
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Found state machine subtype is probably not necessary.
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2025-03-15 16:01:43 -07:00 |
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12b9571d3a
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Progress on state machine redesign.
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2025-03-15 15:45:31 -07:00 |
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1a570950c1
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Clean up and new template based player
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2025-03-12 21:41:58 -07:00 |
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03e740c7d1
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Working resource based state machine. All existing states are broken.
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2025-03-11 23:53:38 -07:00 |
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8fa6a6f370
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Setup project with player from previous work!
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2025-03-08 22:07:24 -08:00 |
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d6bfe92c00
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Importing a player
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2025-03-08 15:51:56 -08:00 |
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a591d9d94b
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Setup project, bring over some source files as libraries
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2025-03-08 09:54:01 -08:00 |
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