Commit Graph

120 Commits

Author SHA1 Message Date
07e98d0736 Despirate tweaks to make game end more gracefully. 2025-04-20 18:55:41 -07:00
33a9848524 Pews now pew in multiplayer. Game ends but also crashes over network. 2025-04-20 16:36:36 -07:00
6dc98d7993 Little warmer. Remote projectiles. 2025-04-20 15:27:24 -07:00
67b228e60f Remote scene instantiation for projectiles WIP 2025-04-20 14:03:30 -07:00
590e786d83 Game resets on player death. 2025-04-20 09:10:08 -07:00
0ea4a45b06 Camera Fix 2025-04-18 21:14:59 -07:00
bde9492c63 Switch multiplayer to state change based RPC calls method 2025-04-18 20:18:56 -07:00
032d2583e6 UI tweaks for controllers on android. 2025-04-18 19:23:40 -07:00
9283a3263f A whole lotta bodges for multiplayer. Gonna need to rethink some things. 2025-04-17 23:05:15 -07:00
0248be637d One step closer to multiplayer 2025-04-17 22:23:16 -07:00
8a29cc5be3 More multiplayer stuff. 2025-04-17 20:50:40 -07:00
ae3da7a468 Integrating Connection UI. Removing what is not needed from templates. 2025-04-17 09:00:58 -07:00
8acc796245 Attempt to move things into a wolrd container node 2025-04-16 22:14:17 -07:00
3ab3f33abd hurt function no longer needed. 2025-04-14 21:38:40 -07:00
c17289f385 Punch and hurtbox state receiver. We about done. 2025-04-13 22:36:38 -07:00
52086df5cc May need to tweak the level again 2025-04-13 13:23:00 -07:00
caac6e3ccd PVP 2025-04-13 13:14:24 -07:00
19c15fab5d Working on level and hitbox stuff mostly because I forgot to commit to the feature branch 2025-04-13 12:39:18 -07:00
7acdc7633c Collision State works on change! 2025-04-13 09:11:19 -07:00
0ecea5fa00 Collision Shape 2D state receiver 2025-04-13 08:40:42 -07:00
f67fdbbe3e Bug seemingly fixed by duplicating states per state machine. More testing needed. 2025-04-12 14:56:53 -07:00
45cff3f039 I have bug. both players jump. Resources need to be unique per player somehow. 2025-04-12 14:32:45 -07:00
b5d9e9268c Two Players! 2025-04-12 14:01:12 -07:00
6b490ba7b4 Implementing new player data resource to help with guis and passing player information around 2025-04-12 10:18:22 -07:00
1c112630d1 Preparing HUD for more players. 2025-04-11 22:24:12 -07:00
911db44bc2 Second player 2025-04-11 21:56:03 -07:00
e2dfcab46f Cleanup debug and unused broken scripts from playerD 2025-04-11 21:39:30 -07:00
a764680733 Death 2025-04-10 22:54:02 -07:00
18424079b4 Stamina tweak. 2025-04-10 22:45:27 -07:00
6dfba1b5b9 Stamina callback to player to decide transition. 2025-04-10 22:39:48 -07:00
41b740be4f Stamina counter 2025-04-10 20:12:47 -07:00
2f8d233559 Camera is scene unique 2025-04-10 19:30:13 -07:00
b1005379d7 Pew Machine now a component 2025-04-10 19:27:58 -07:00
35eb5b56fa Move to folder 2025-04-10 18:27:51 -07:00
51ffebbf75 Projectile is actually a parent scene 2025-04-10 18:26:20 -07:00
d1db3ed693 rename actor within scene so I dont forget 2025-04-10 18:07:58 -07:00
41897c0dc5 rename actor scene 2025-04-10 18:05:47 -07:00
0ea8d4cd13 parent_scene org structure 2025-04-10 18:02:03 -07:00
12da9e3334 Pew now has more pew. 2025-04-09 22:26:51 -07:00
023e749833 UI shows pew count. 2025-04-09 21:15:27 -07:00
41fc5de4d3 Attempted Pew 2025-04-09 20:48:30 -07:00
78bcdb0d6f Secondary Item switching 2025-04-08 23:06:07 -07:00
bf481c5eea Item switching 2025-04-08 22:55:57 -07:00
ee41748ab5 Add keys for p1 and p2 2025-04-08 20:59:59 -07:00
ed0ee8de71 Swordgit add .! 2025-04-08 19:13:32 -07:00
dced928e16 Comment out unused plan A for inventory 2025-04-08 18:57:09 -07:00
2e30a20389 Punching and shooting a mushroom. Major inentory usage progress but lots to cleanup. 2025-04-07 22:57:51 -07:00
fc5898ce7a Punch fist item for punch attack. 2025-04-07 20:35:43 -07:00
a0d3ded185 More UI tweaks for pickup items. 2025-04-06 18:18:23 -07:00
2f6b085dec Pickup an intentory item. As well as inventory selection UI. 2025-04-06 13:45:47 -07:00