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07e98d0736
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Despirate tweaks to make game end more gracefully.
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2025-04-20 18:55:41 -07:00 |
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33a9848524
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Pews now pew in multiplayer. Game ends but also crashes over network.
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2025-04-20 16:36:36 -07:00 |
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6dc98d7993
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Little warmer. Remote projectiles.
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2025-04-20 15:27:24 -07:00 |
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67b228e60f
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Remote scene instantiation for projectiles WIP
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2025-04-20 14:03:30 -07:00 |
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590e786d83
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Game resets on player death.
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2025-04-20 09:10:08 -07:00 |
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0ea4a45b06
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Camera Fix
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2025-04-18 21:14:59 -07:00 |
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bde9492c63
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Switch multiplayer to state change based RPC calls method
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2025-04-18 20:18:56 -07:00 |
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032d2583e6
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UI tweaks for controllers on android.
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2025-04-18 19:23:40 -07:00 |
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9283a3263f
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A whole lotta bodges for multiplayer. Gonna need to rethink some things.
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2025-04-17 23:05:15 -07:00 |
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0248be637d
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One step closer to multiplayer
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2025-04-17 22:23:16 -07:00 |
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8a29cc5be3
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More multiplayer stuff.
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2025-04-17 20:50:40 -07:00 |
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ae3da7a468
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Integrating Connection UI. Removing what is not needed from templates.
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2025-04-17 09:00:58 -07:00 |
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8acc796245
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Attempt to move things into a wolrd container node
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2025-04-16 22:14:17 -07:00 |
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3ab3f33abd
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hurt function no longer needed.
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2025-04-14 21:38:40 -07:00 |
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c17289f385
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Punch and hurtbox state receiver. We about done.
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2025-04-13 22:36:38 -07:00 |
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52086df5cc
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May need to tweak the level again
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2025-04-13 13:23:00 -07:00 |
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caac6e3ccd
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PVP
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2025-04-13 13:14:24 -07:00 |
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19c15fab5d
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Working on level and hitbox stuff mostly because I forgot to commit to the feature branch
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2025-04-13 12:39:18 -07:00 |
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7acdc7633c
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Collision State works on change!
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2025-04-13 09:11:19 -07:00 |
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0ecea5fa00
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Collision Shape 2D state receiver
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2025-04-13 08:40:42 -07:00 |
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f67fdbbe3e
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Bug seemingly fixed by duplicating states per state machine. More testing needed.
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2025-04-12 14:56:53 -07:00 |
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45cff3f039
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I have bug. both players jump. Resources need to be unique per player somehow.
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2025-04-12 14:32:45 -07:00 |
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b5d9e9268c
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Two Players!
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2025-04-12 14:01:12 -07:00 |
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6b490ba7b4
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Implementing new player data resource to help with guis and passing player information around
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2025-04-12 10:18:22 -07:00 |
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1c112630d1
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Preparing HUD for more players.
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2025-04-11 22:24:12 -07:00 |
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911db44bc2
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Second player
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2025-04-11 21:56:03 -07:00 |
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e2dfcab46f
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Cleanup debug and unused broken scripts from playerD
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2025-04-11 21:39:30 -07:00 |
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a764680733
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Death
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2025-04-10 22:54:02 -07:00 |
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18424079b4
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Stamina tweak.
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2025-04-10 22:45:27 -07:00 |
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6dfba1b5b9
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Stamina callback to player to decide transition.
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2025-04-10 22:39:48 -07:00 |
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41b740be4f
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Stamina counter
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2025-04-10 20:12:47 -07:00 |
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2f8d233559
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Camera is scene unique
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2025-04-10 19:30:13 -07:00 |
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b1005379d7
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Pew Machine now a component
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2025-04-10 19:27:58 -07:00 |
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35eb5b56fa
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Move to folder
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2025-04-10 18:27:51 -07:00 |
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51ffebbf75
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Projectile is actually a parent scene
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2025-04-10 18:26:20 -07:00 |
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d1db3ed693
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rename actor within scene so I dont forget
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2025-04-10 18:07:58 -07:00 |
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41897c0dc5
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rename actor scene
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2025-04-10 18:05:47 -07:00 |
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0ea8d4cd13
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parent_scene org structure
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2025-04-10 18:02:03 -07:00 |
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12da9e3334
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Pew now has more pew.
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2025-04-09 22:26:51 -07:00 |
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023e749833
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UI shows pew count.
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2025-04-09 21:15:27 -07:00 |
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41fc5de4d3
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Attempted Pew
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2025-04-09 20:48:30 -07:00 |
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78bcdb0d6f
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Secondary Item switching
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2025-04-08 23:06:07 -07:00 |
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bf481c5eea
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Item switching
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2025-04-08 22:55:57 -07:00 |
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ee41748ab5
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Add keys for p1 and p2
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2025-04-08 20:59:59 -07:00 |
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ed0ee8de71
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Swordgit add .!
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2025-04-08 19:13:32 -07:00 |
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dced928e16
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Comment out unused plan A for inventory
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2025-04-08 18:57:09 -07:00 |
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2e30a20389
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Punching and shooting a mushroom. Major inentory usage progress but lots to cleanup.
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2025-04-07 22:57:51 -07:00 |
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fc5898ce7a
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Punch fist item for punch attack.
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2025-04-07 20:35:43 -07:00 |
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a0d3ded185
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More UI tweaks for pickup items.
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2025-04-06 18:18:23 -07:00 |
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2f6b085dec
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Pickup an intentory item. As well as inventory selection UI.
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2025-04-06 13:45:47 -07:00 |
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