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6b1efd27e3
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Clean up
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2025-03-18 19:26:54 -07:00 |
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702782def7
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Falling.
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2025-03-17 21:11:09 -07:00 |
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27de78f02a
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Switch player input processing routines from event based to polling based in process_physics
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2025-03-17 20:19:44 -07:00 |
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ae9256f083
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Add from state, signal based callback and processing state functions. I'm loking how this is turning out.
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2025-03-17 00:04:19 -07:00 |
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c2ad46f5ae
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Fix node order in actor template for better ready() processing. Add signal based callback.
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2025-03-16 18:43:53 -07:00 |
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c577a74061
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Fix actor template issue, extend scripts for PlayerE
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2025-03-16 17:59:39 -07:00 |
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d7cb6fa877
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Adding player resourses with janky mod of aseprite wizard importer.
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2025-03-16 10:02:17 -07:00 |
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1f2a5908c9
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Adding movement component state based
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2025-03-15 21:08:15 -07:00 |
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8534498add
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continued sprite with states
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2025-03-15 20:31:39 -07:00 |
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367886b728
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Work on detecting animation switches within state.
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2025-03-15 17:37:23 -07:00 |
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d1db41c89a
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Comment some no longer needed code.
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2025-03-15 16:05:51 -07:00 |
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5378033645
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Found state machine subtype is probably not necessary.
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2025-03-15 16:01:43 -07:00 |
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12b9571d3a
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Progress on state machine redesign.
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2025-03-15 15:45:31 -07:00 |
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1a570950c1
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Clean up and new template based player
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2025-03-12 21:41:58 -07:00 |
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03e740c7d1
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Working resource based state machine. All existing states are broken.
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2025-03-11 23:53:38 -07:00 |
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8fa6a6f370
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Setup project with player from previous work!
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2025-03-08 22:07:24 -08:00 |
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d6bfe92c00
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Importing a player
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2025-03-08 15:51:56 -08:00 |
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a591d9d94b
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Setup project, bring over some source files as libraries
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2025-03-08 09:54:01 -08:00 |
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