|
|
061ceb76b9
|
Deprecated old movement function.
|
2025-05-04 20:36:16 -07:00 |
|
|
|
8906b98680
|
Maybe better impulse apply
|
2025-05-04 19:17:08 -07:00 |
|
|
|
f7f5ce1e61
|
No more bean! Also modifier on grounded seems to be working.
|
2025-05-04 08:28:55 -07:00 |
|
|
|
b45272934f
|
Movement modifier has grounded processing directives.
|
2025-05-04 08:05:27 -07:00 |
|
|
|
7d7f3dfcd6
|
Impulse still bad. Modifier doesnt push into negative now.
|
2025-05-04 00:52:47 -07:00 |
|
|
|
07e0438341
|
Kinematic movement process improvements. Hope they stick.
|
2025-05-03 21:20:08 -07:00 |
|
|
|
d587eae523
|
More refactoring of movement
|
2025-05-03 16:52:47 -07:00 |
|
|
|
253ffe9641
|
Modifiers applying for movement! but now I need bodges in the object mover again.
|
2025-05-01 23:50:38 -07:00 |
|
|
|
97d7b969da
|
Movement modifier tweaks. Almost there.
|
2025-04-30 23:48:49 -07:00 |
|
|
|
2c7a8e64f2
|
Tired state added to test movement.
|
2025-04-30 23:39:33 -07:00 |
|
|
|
d5818f1c17
|
Lots of work on state modifiers in prep for movement.
|
2025-04-30 23:09:43 -07:00 |
|
|
|
6d51eaffb0
|
Movement Parameters now used to aid fetching and merging of state movements
|
2025-04-30 19:06:01 -07:00 |
|
|
|
ec869ed1cc
|
Better movement working. still wip.
|
2025-04-29 00:19:24 -07:00 |
|
|
|
7421991e56
|
New approach for separating accel from friction and using move_toward again.
|
2025-04-28 23:28:15 -07:00 |
|
|
|
dff822c6f4
|
reintroduce calc_velocity variable, allow override for testing.
|
2025-04-28 20:10:15 -07:00 |
|
|
|
a9afabf0a1
|
Cleanup on some stuff I dont use.
|
2025-04-28 19:59:14 -07:00 |
|
|
|
6ea1d12ce4
|
Try to get modifier accell to only apply during modifier range.
|
2025-04-28 19:50:51 -07:00 |
|
|
|
ad01724071
|
Is it working! Really!
|
2025-04-27 19:25:36 -07:00 |
|
|
|
46a3dc704a
|
Closest roll yet. Still missing something.
|
2025-04-27 09:48:48 -07:00 |
|
|
|
5ecbbccf7e
|
Super slippy walk working again!
|
2025-04-27 09:37:40 -07:00 |
|
|
|
d4077cff43
|
Swithing to move_toward based acceleration. All accel would have to be positive.
|
2025-04-27 08:24:35 -07:00 |
|
|
|
ad0b1a9595
|
Fail at roling.
|
2025-04-26 18:52:56 -07:00 |
|
|
|
00de0d6450
|
Immediate stop when no accelleration seems to work.
|
2025-04-26 16:56:52 -07:00 |
|
|
|
7d210d7900
|
Movement much better. More testing needed.
|
2025-04-26 16:42:36 -07:00 |
|
|
|
dc6802cbce
|
Somehow broke the last movement.
|
2025-04-26 15:12:54 -07:00 |
|
|
|
dceb0ad3e8
|
Getting better on movement but still buggy.
|
2025-04-26 13:36:17 -07:00 |
|
|
|
633881ede8
|
Movement controller failures.
|
2025-04-25 23:46:41 -07:00 |
|
|
|
94302003d8
|
Fixes and tweaks for cameras, main functions, and loading in game scenes.
|
2025-04-21 23:28:45 -07:00 |
|
|
|
3ffcf7ca59
|
Cleanup, delete unused files. Standardize TODOs
|
2025-04-21 20:29:13 -07:00 |
|
|
|
5ba9c972e6
|
Cleanup Actor class.
|
2025-04-20 20:51:20 -07:00 |
|
|
|
1d469f7462
|
Attempted ledge grab.
|
2025-03-25 19:54:28 -07:00 |
|
|
|
048c3ff8c1
|
verifying roll on movement state machine
|
2025-03-25 11:54:29 -07:00 |
|
|
|
e8aa0bbbb9
|
Change state export variable names.
|
2025-03-22 21:18:14 -07:00 |
|
|
|
ab0d2ac5b7
|
Before overhauling modifiers.
|
2025-03-22 18:43:19 -07:00 |
|
|
|
a8c6391ee9
|
Starting to wonder if I need modifiers again.
|
2025-03-22 08:50:30 -07:00 |
|
|
|
471b1ee3db
|
Fixes on Receiver. Add landing frames.
|
2025-03-19 22:19:51 -07:00 |
|
|
|
ae24288db3
|
Troubleshooting falling.
|
2025-03-18 19:58:39 -07:00 |
|
|
|
6b1efd27e3
|
Clean up
|
2025-03-18 19:26:54 -07:00 |
|
|
|
27de78f02a
|
Switch player input processing routines from event based to polling based in process_physics
|
2025-03-17 20:19:44 -07:00 |
|
|
|
ae9256f083
|
Add from state, signal based callback and processing state functions. I'm loking how this is turning out.
|
2025-03-17 00:04:19 -07:00 |
|
|
|
d7cb6fa877
|
Adding player resourses with janky mod of aseprite wizard importer.
|
2025-03-16 10:02:17 -07:00 |
|
|
|
1f2a5908c9
|
Adding movement component state based
|
2025-03-15 21:08:15 -07:00 |
|