Commit Graph

46 Commits

Author SHA1 Message Date
05580ee50d Vertical application of jump on new range based model. 2025-05-08 21:14:10 -07:00
07f992d729 New model looking good. 2025-05-07 22:40:50 -07:00
7a3318e5f6 Prepping for new model. 2025-05-07 21:07:31 -07:00
c6de01ba1a Oh that pesky impulse control. 2025-05-04 23:32:28 -07:00
061ceb76b9 Deprecated old movement function. 2025-05-04 20:36:16 -07:00
8906b98680 Maybe better impulse apply 2025-05-04 19:17:08 -07:00
f7f5ce1e61 No more bean! Also modifier on grounded seems to be working. 2025-05-04 08:28:55 -07:00
b45272934f Movement modifier has grounded processing directives. 2025-05-04 08:05:27 -07:00
7d7f3dfcd6 Impulse still bad. Modifier doesnt push into negative now. 2025-05-04 00:52:47 -07:00
07e0438341 Kinematic movement process improvements. Hope they stick. 2025-05-03 21:20:08 -07:00
d587eae523 More refactoring of movement 2025-05-03 16:52:47 -07:00
253ffe9641 Modifiers applying for movement! but now I need bodges in the object mover again. 2025-05-01 23:50:38 -07:00
97d7b969da Movement modifier tweaks. Almost there. 2025-04-30 23:48:49 -07:00
2c7a8e64f2 Tired state added to test movement. 2025-04-30 23:39:33 -07:00
d5818f1c17 Lots of work on state modifiers in prep for movement. 2025-04-30 23:09:43 -07:00
6d51eaffb0 Movement Parameters now used to aid fetching and merging of state movements 2025-04-30 19:06:01 -07:00
ec869ed1cc Better movement working. still wip. 2025-04-29 00:19:24 -07:00
7421991e56 New approach for separating accel from friction and using move_toward again. 2025-04-28 23:28:15 -07:00
dff822c6f4 reintroduce calc_velocity variable, allow override for testing. 2025-04-28 20:10:15 -07:00
a9afabf0a1 Cleanup on some stuff I dont use. 2025-04-28 19:59:14 -07:00
6ea1d12ce4 Try to get modifier accell to only apply during modifier range. 2025-04-28 19:50:51 -07:00
ad01724071 Is it working! Really! 2025-04-27 19:25:36 -07:00
46a3dc704a Closest roll yet. Still missing something. 2025-04-27 09:48:48 -07:00
5ecbbccf7e Super slippy walk working again! 2025-04-27 09:37:40 -07:00
d4077cff43 Swithing to move_toward based acceleration. All accel would have to be positive. 2025-04-27 08:24:35 -07:00
ad0b1a9595 Fail at roling. 2025-04-26 18:52:56 -07:00
00de0d6450 Immediate stop when no accelleration seems to work. 2025-04-26 16:56:52 -07:00
7d210d7900 Movement much better. More testing needed. 2025-04-26 16:42:36 -07:00
dc6802cbce Somehow broke the last movement. 2025-04-26 15:12:54 -07:00
dceb0ad3e8 Getting better on movement but still buggy. 2025-04-26 13:36:17 -07:00
633881ede8 Movement controller failures. 2025-04-25 23:46:41 -07:00
94302003d8 Fixes and tweaks for cameras, main functions, and loading in game scenes. 2025-04-21 23:28:45 -07:00
3ffcf7ca59 Cleanup, delete unused files. Standardize TODOs 2025-04-21 20:29:13 -07:00
5ba9c972e6 Cleanup Actor class. 2025-04-20 20:51:20 -07:00
1d469f7462 Attempted ledge grab. 2025-03-25 19:54:28 -07:00
048c3ff8c1 verifying roll on movement state machine 2025-03-25 11:54:29 -07:00
e8aa0bbbb9 Change state export variable names. 2025-03-22 21:18:14 -07:00
ab0d2ac5b7 Before overhauling modifiers. 2025-03-22 18:43:19 -07:00
a8c6391ee9 Starting to wonder if I need modifiers again. 2025-03-22 08:50:30 -07:00
471b1ee3db Fixes on Receiver. Add landing frames. 2025-03-19 22:19:51 -07:00
ae24288db3 Troubleshooting falling. 2025-03-18 19:58:39 -07:00
6b1efd27e3 Clean up 2025-03-18 19:26:54 -07:00
27de78f02a Switch player input processing routines from event based to polling based in process_physics 2025-03-17 20:19:44 -07:00
ae9256f083 Add from state, signal based callback and processing state functions. I'm loking how this is turning out. 2025-03-17 00:04:19 -07:00
d7cb6fa877 Adding player resourses with janky mod of aseprite wizard importer. 2025-03-16 10:02:17 -07:00
1f2a5908c9 Adding movement component state based 2025-03-15 21:08:15 -07:00