Punch fist item for punch attack.
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a0d3ded185
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@ -25,3 +25,4 @@ script = ExtResource( 1 )
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name = "mushroom"
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name = "mushroom"
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inventory_icon = ExtResource( 3 )
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inventory_icon = ExtResource( 3 )
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in_game_sprite = SubResource( 3 )
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in_game_sprite = SubResource( 3 )
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consumable = true
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BIN
assets/items/fist.png
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BIN
assets/items/fist.png
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Binary file not shown.
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After Width: | Height: | Size: 153 B |
35
assets/items/fist.png.import
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35
assets/items/fist.png.import
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@ -0,0 +1,35 @@
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[remap]
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importer="texture"
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type="StreamTexture"
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path="res://.import/fist.png-706e5fdb4c3a8f903a9552e9097a3a72.stex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://assets/items/fist.png"
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dest_files=[ "res://.import/fist.png-706e5fdb4c3a8f903a9552e9097a3a72.stex" ]
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[params]
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compress/mode=0
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compress/lossy_quality=0.7
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compress/hdr_mode=0
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compress/bptc_ldr=0
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compress/normal_map=0
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flags/repeat=0
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flags/filter=false
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flags/mipmaps=false
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flags/anisotropic=false
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flags/srgb=2
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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process/invert_color=false
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process/normal_map_invert_y=false
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stream=false
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size_limit=0
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detect_3d=true
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svg/scale=1.0
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10
assets/items/punch.tres
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10
assets/items/punch.tres
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@ -0,0 +1,10 @@
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[gd_resource type="Resource" load_steps=3 format=2]
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[ext_resource path="res://src/classes/item.gd" type="Script" id=1]
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[ext_resource path="res://assets/items/fist.png" type="Texture" id=2]
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[resource]
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script = ExtResource( 1 )
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name = "punch"
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inventory_icon = ExtResource( 2 )
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consumable = false
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BIN
assets/items/sword.png
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BIN
assets/items/sword.png
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After Width: | Height: | Size: 179 B |
35
assets/items/sword.png.import
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35
assets/items/sword.png.import
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@ -0,0 +1,35 @@
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[remap]
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importer="texture"
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type="StreamTexture"
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path="res://.import/sword.png-847a038487b8fb3480b77e98fb70eb52.stex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://assets/items/sword.png"
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dest_files=[ "res://.import/sword.png-847a038487b8fb3480b77e98fb70eb52.stex" ]
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[params]
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compress/mode=0
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compress/lossy_quality=0.7
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compress/hdr_mode=0
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compress/bptc_ldr=0
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compress/normal_map=0
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flags/repeat=0
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flags/filter=false
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flags/mipmaps=false
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flags/anisotropic=false
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flags/srgb=2
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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process/invert_color=false
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process/normal_map_invert_y=false
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stream=false
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size_limit=0
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detect_3d=true
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svg/scale=1.0
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@ -8,7 +8,7 @@ export var player_number: int = 1
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onready var player_inventory :InventoryManager = InventoryManager.new()
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onready var player_inventory :InventoryManager = InventoryManager.new()
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#var mushroom :Item = preload("res://assets/items/doodad.tres")
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var punch_item :Item = preload("res://assets/items/punch.tres")
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# Called when the node enters the scene tree for the first time.
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# Called when the node enters the scene tree for the first time.
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func _ready():
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func _ready():
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@ -17,8 +17,8 @@ func _ready():
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# Set initial player position in world.
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# Set initial player position in world.
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global_position = LevelInfo.player_start_position
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global_position = LevelInfo.player_start_position
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# player_inventory.add_to_inventory(mushroom)
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player_inventory.add_to_inventory(punch_item)
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# player_inventory.select_primary(mushroom)
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player_inventory.select_primary(punch_item)
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@ -56,6 +56,6 @@ func touch_the_thing(the_thing: Interactable) -> bool:
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the_thing.trigger_interaction()
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the_thing.trigger_interaction()
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if the_thing is ItemPickup:
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if the_thing is ItemPickup:
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player_inventory.add_to_inventory(the_thing.item)
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player_inventory.add_to_inventory(the_thing.item)
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player_inventory.select_primary(the_thing.item)
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player_inventory.select_secondary(the_thing.item)
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the_thing.trigger_interaction()
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the_thing.trigger_interaction()
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return true
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return true
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@ -8,6 +8,7 @@ extends Resource
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export var name :String
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export var name :String
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export var inventory_icon :Texture
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export var inventory_icon :Texture
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export var in_game_sprite :SpriteFrames
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export var in_game_sprite :SpriteFrames
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export var consumable :bool = true
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# Called when the node enters the scene tree for the first time.
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# Called when the node enters the scene tree for the first time.
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func _ready():
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func _ready():
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@ -17,3 +17,5 @@ func _process(delta):
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if (PlayerInfo.player_inventory.primary_selection):
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if (PlayerInfo.player_inventory.primary_selection):
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primary_item.texture = PlayerInfo.player_inventory.primary_selection.inventory_icon
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primary_item.texture = PlayerInfo.player_inventory.primary_selection.inventory_icon
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if (PlayerInfo.player_inventory.secondary_selection):
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secondary_item.texture = PlayerInfo.player_inventory.secondary_selection.inventory_icon
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