Bug seemingly fixed by duplicating states per state machine. More testing needed.
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@ -36,14 +36,15 @@ func _ready():
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#check for unique state name
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#check for unique state name
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if !(states_index.has(this_state.name)):
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if !(states_index.has(this_state.name)):
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# call setup
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# call setup
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this_state.setup()
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var dupe_state = this_state.duplicate()
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dupe_state.setup()
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if debug_state_machine:
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if debug_state_machine:
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print("Initializing State Node: ", s)
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print("Initializing State Node: ", s)
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this_state.debug_state = true
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dupe_state.debug_state = true
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if this_state.state_timeout != null:
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if dupe_state.state_timeout != null:
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add_child(this_state.state_timeout)
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add_child(dupe_state.state_timeout)
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# Add to state index
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# Add to state index
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states_index[this_state.name] = this_state
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states_index[dupe_state.name] = dupe_state
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else:
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else:
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push_error("Multiple states with same name in: ")
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push_error("Multiple states with same name in: ")
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else:
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else:
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