Swordgit add .!

This commit is contained in:
Dustin 2025-04-08 19:13:32 -07:00
parent dced928e16
commit ed0ee8de71
3 changed files with 31 additions and 7 deletions

10
assets/items/sword.tres Normal file
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@ -0,0 +1,10 @@
[gd_resource type="Resource" load_steps=3 format=2]
[ext_resource path="res://src/classes/item.gd" type="Script" id=1]
[ext_resource path="res://assets/items/sword.png" type="Texture" id=2]
[resource]
script = ExtResource( 1 )
name = "sword"
inventory_icon = ExtResource( 2 )
consumable = false

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@ -7,17 +7,22 @@ extends Interactable
# var b = "text"
export var item :Resource
var item_sprite :AnimatedSprite
# Called when the node enters the scene tree for the first time.
func _ready():
assert( item is Item, "Proper Item resourse type not given " + self.name)
if item is Item:
item_sprite = AnimatedSprite.new()
item_sprite.frames = item.in_game_sprite
add_child(item_sprite)
item_sprite.play()
if item.in_game_sprite != null:
var anim_sprite = AnimatedSprite.new()
anim_sprite.frames = item.in_game_sprite
add_child(anim_sprite)
anim_sprite.play()
elif item.inventory_icon != null:
var sprite = Sprite.new()
sprite.texture = item.inventory_icon
add_child(sprite)
func trigger_interaction():
queue_free()

View File

@ -1,4 +1,4 @@
[gd_scene load_steps=15 format=2]
[gd_scene load_steps=16 format=2]
[ext_resource path="res://src/templates/level_templates/LevelTemplate.tscn" type="PackedScene" id=1]
[ext_resource path="res://assets/levels/LegacyFantasy-High_Forest/tileset.tres" type="TileSet" id=2]
@ -8,6 +8,7 @@
[ext_resource path="res://assets/UI/no_cam_tile.png" type="Texture" id=6]
[ext_resource path="res://src/Interactables/ItemPickup.tscn" type="PackedScene" id=7]
[ext_resource path="res://assets/items/doodad.tres" type="Resource" id=8]
[ext_resource path="res://assets/items/sword.tres" type="Resource" id=9]
[sub_resource type="CircleShape2D" id=1]
radius = 5.09902
@ -116,7 +117,7 @@ show_collision = true
collision_layer = 256
collision_mask = 0
format = 1
tile_data = PoolIntArray( -65536, 0, 0, -65521, 0, 0, 65535, 0, 0, 524287, 0, 0, 589824, 0, 0, 589838, 0, 0 )
tile_data = PoolIntArray( -65536, 0, 0, -65521, 0, 0, 65535, 0, 0, 16, 0, 0, 524287, 0, 0, 524304, 0, 0, 589824, 0, 0, 589838, 0, 0 )
[node name="ItemPickup" parent="." index="9" instance=ExtResource( 7 )]
position = Vector2( 203, 38 )
@ -125,3 +126,11 @@ item = ExtResource( 8 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="ItemPickup" index="0"]
shape = SubResource( 6 )
[node name="ItemPickup2" parent="." index="10" instance=ExtResource( 7 )]
position = Vector2( 155, 133 )
type_name = "item_pickup"
item = ExtResource( 9 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="ItemPickup2" index="0"]
shape = SubResource( 6 )