Change state export variable names.

This commit is contained in:
Dustin 2025-03-22 21:18:14 -07:00
parent ab0d2ac5b7
commit e8aa0bbbb9
14 changed files with 53 additions and 49 deletions

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@ -1,4 +1,4 @@
class_name ModifierProperties class_name DEPR_ModifierProperties
extends Reference extends Reference
var modifier_type: int = 0 var modifier_type: int = 0

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@ -134,10 +134,10 @@ func _on_state_change(old_state_name:String, new_state :State):
func move_actor_as_desired( x_move_direction_override: float = 0): func move_actor_as_desired( x_move_direction_override: float = 0):
var delta:float = physics_delta var delta:float = physics_delta
var _move_speed = current_state.move_speed var _move_speed = current_state.horizontal_speed
var _move_speed_modifier = current_state.move_speed_modifier var _move_acceleration = current_state.horizontal_acceleration
var _move_modifier_move_acceleration = current_state.move_modifier_move_acceleration var _move_speed_modifier = current_state.horizontal_speed_offset
var _move_acceleration = current_state.move_acceleration var _move_modifier_move_acceleration = current_state.horizontal_speed_offset_acceleration
var _jerk_factor = current_state.jerk_factor var _jerk_factor = current_state.jerk_factor
var _gravity = current_state.gravity var _gravity = current_state.gravity

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@ -10,10 +10,13 @@ extends State
## @WIP ## @WIP
# Movement Speed in Pixels Per Second # Movement Speed in Pixels Per Second
export var move_speed: float = 60 # The b
export var move_acceleration: float = 0 export var horizontal_speed: float = 60
export var move_speed_modifier: float = 0 export var horizontal_acceleration: float = 0
export var move_modifier_move_acceleration: float = 0 ## Movement Speed Offsets (Positive or Negative)
export var horizontal_speed_offset: float = 0
## Applies only if offset applies
export var horizontal_speed_offset_acceleration: float = 0
export var jerk_factor: float = 0 export var jerk_factor: float = 0
var gravity: int = ProjectSettings.get_setting("physics/2d/default_gravity") var gravity: int = ProjectSettings.get_setting("physics/2d/default_gravity")

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@ -11,7 +11,8 @@ signal state_changed(old_state_name, new_state)
var current_state: State var current_state: State
#var state_modifiers: Array var state_modifiers: Array
export var starting_state_name = 'default' export var starting_state_name = 'default'
export(Array,Resource) var states export(Array,Resource) var states
var states_index :Dictionary var states_index :Dictionary

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@ -20,9 +20,14 @@ _global_script_classes=[ {
"path": "res://lib/classes/animated_sprite_state_receiver.gd" "path": "res://lib/classes/animated_sprite_state_receiver.gd"
}, { }, {
"base": "Reference", "base": "Reference",
"class": "DEPR_ModifierProperties",
"language": "GDScript",
"path": "res://lib/classes/DEPR_state_modifier_properties.gd"
}, {
"base": "Reference",
"class": "DumbOldStateModifier", "class": "DumbOldStateModifier",
"language": "GDScript", "language": "GDScript",
"path": "res://lib/classes/state_modifier.gd" "path": "res://lib/classes/DEPR_state_modifier.gd"
}, { }, {
"base": "", "base": "",
"class": "GitAPI", "class": "GitAPI",
@ -54,11 +59,6 @@ _global_script_classes=[ {
"language": "GDScript", "language": "GDScript",
"path": "res://src/classes/Level.gd" "path": "res://src/classes/Level.gd"
}, { }, {
"base": "Reference",
"class": "ModifierProperties",
"language": "GDScript",
"path": "res://lib/classes/state_modifier_properties.gd"
}, {
"base": "Node2D", "base": "Node2D",
"class": "Modifier_Receiver", "class": "Modifier_Receiver",
"language": "GDScript", "language": "GDScript",
@ -97,6 +97,7 @@ _global_script_classes=[ {
_global_script_class_icons={ _global_script_class_icons={
"Actor": "", "Actor": "",
"AnimatedSprite_StateReceiver": "", "AnimatedSprite_StateReceiver": "",
"DEPR_ModifierProperties": "",
"DumbOldStateModifier": "", "DumbOldStateModifier": "",
"GitAPI": "", "GitAPI": "",
"HealthComponent": "", "HealthComponent": "",
@ -104,7 +105,6 @@ _global_script_class_icons={
"Interactable": "", "Interactable": "",
"Interactable_Receiver": "", "Interactable_Receiver": "",
"Level": "", "Level": "",
"ModifierProperties": "",
"Modifier_Receiver": "", "Modifier_Receiver": "",
"MovementComponent": "", "MovementComponent": "",
"Movement_StateReceiver": "", "Movement_StateReceiver": "",

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@ -20,10 +20,10 @@ script = ExtResource( 7 )
debug_state = false debug_state = false
timeout_seconds = 0.0 timeout_seconds = 0.0
name = "move" name = "move"
move_speed = 90.0 horizontal_speed = 90.0
move_acceleration = 0.0 horizontal_acceleration = 0.0
move_speed_modifier = 0.0 horizontal_speed_offset = 0.0
move_modifier_move_acceleration = 0.0 horizontal_speed_offset_acceleration = 0.0
jerk_factor = 0.0 jerk_factor = 0.0
animation_sequence = [ "run" ] animation_sequence = [ "run" ]

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@ -9,9 +9,9 @@ script = ExtResource( 1 )
debug_state = false debug_state = false
timeout_seconds = 0.0 timeout_seconds = 0.0
name = "attack_shoot" name = "attack_shoot"
move_speed = 1.36422e-12 horizontal_speed = 1.36422e-12
move_acceleration = 0.0 horizontal_acceleration = 0.0
move_speed_modifier = 0.0 horizontal_speed_offset = 0.0
move_modifier_move_acceleration = 0.0 horizontal_speed_offset_acceleration = 0.0
jerk_factor = 0.0 jerk_factor = 0.0
animation_sequence = [ "attack-shoot" ] animation_sequence = [ "attack-shoot" ]

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@ -9,9 +9,9 @@ script = ExtResource( 1 )
debug_state = false debug_state = false
timeout_seconds = 0.0 timeout_seconds = 0.0
name = "attack_sword" name = "attack_sword"
move_speed = 1.36422e-12 horizontal_speed = 1.36422e-12
move_acceleration = 0.0 horizontal_acceleration = 0.0
move_speed_modifier = 0.0 horizontal_speed_offset = 0.0
move_modifier_move_acceleration = 0.0 horizontal_speed_offset_acceleration = 0.0
jerk_factor = 0.0 jerk_factor = 0.0
animation_sequence = [ "attack-sword" ] animation_sequence = [ "attack-sword" ]

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@ -9,9 +9,9 @@ script = ExtResource( 1 )
debug_state = false debug_state = false
timeout_seconds = 0.0 timeout_seconds = 0.0
name = "fall" name = "fall"
move_speed = 90.0 horizontal_speed = 90.0
move_acceleration = 0.0 horizontal_acceleration = 0.0
move_speed_modifier = 0.0 horizontal_speed_offset = 0.0
move_modifier_move_acceleration = 0.0 horizontal_speed_offset_acceleration = 0.0
jerk_factor = 0.0 jerk_factor = 0.0
animation_sequence = [ "jump" ] animation_sequence = [ "jump" ]

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@ -9,9 +9,9 @@ script = ExtResource( 1 )
debug_state = false debug_state = false
timeout_seconds = 0.0 timeout_seconds = 0.0
name = "idle" name = "idle"
move_speed = 1.36422e-12 horizontal_speed = 1.36422e-12
move_acceleration = 0.0 horizontal_acceleration = 0.0
move_speed_modifier = 0.0 horizontal_speed_offset = 0.0
move_modifier_move_acceleration = 0.0 horizontal_speed_offset_acceleration = 0.0
jerk_factor = 0.0 jerk_factor = 0.0
animation_sequence = [ "idle" ] animation_sequence = [ "idle" ]

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@ -9,9 +9,9 @@ script = ExtResource( 1 )
debug_state = false debug_state = false
timeout_seconds = 0.0 timeout_seconds = 0.0
name = "jump" name = "jump"
move_speed = 90.0 horizontal_speed = 90.0
move_acceleration = 0.0 horizontal_acceleration = 0.0
move_speed_modifier = 0.0 horizontal_speed_offset = 0.0
move_modifier_move_acceleration = 0.0 horizontal_speed_offset_acceleration = 0.0
jerk_factor = 0.0 jerk_factor = 0.0
animation_sequence = [ "jump" ] animation_sequence = [ "jump" ]

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@ -9,9 +9,9 @@ script = ExtResource( 1 )
debug_state = false debug_state = false
timeout_seconds = 0.0 timeout_seconds = 0.0
name = "land" name = "land"
move_speed = 30.0 horizontal_speed = 20.0
move_acceleration = 0.0 horizontal_acceleration = 0.0
move_speed_modifier = 0.0 horizontal_speed_offset = 0.0
move_modifier_move_acceleration = 0.0 horizontal_speed_offset_acceleration = 0.0
jerk_factor = 0.0 jerk_factor = 0.0
animation_sequence = [ "land" ] animation_sequence = [ "land" ]

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@ -9,9 +9,9 @@ script = ExtResource( 1 )
debug_state = false debug_state = false
timeout_seconds = 0.0 timeout_seconds = 0.0
name = "roll" name = "roll"
move_speed = 150.0 horizontal_speed = 60.0
move_acceleration = 0.0 horizontal_acceleration = 0.0
move_speed_modifier = 0.0 horizontal_speed_offset = 0.0
move_modifier_move_acceleration = 0.0 horizontal_speed_offset_acceleration = 0.0
jerk_factor = 0.0 jerk_factor = 0.0
animation_sequence = [ "roll" ] animation_sequence = [ "roll" ]