Comment some no longer needed code.

This commit is contained in:
Dustin 2025-03-15 16:05:51 -07:00
parent 5378033645
commit d1db41c89a
3 changed files with 40 additions and 37 deletions

View File

@ -42,21 +42,22 @@ func _ready() -> void:
sound_effects_dict[i.animation_name + str(i.frame_number)] = i.sound
print (sound_effects_dict)
func _unhandled_input(event: InputEvent) -> void:
if actor_type == "Player":
movement_component.process_input(event)
movement_state_machine.process_input(event)
func _physics_process(delta: float) -> void:
movement_component.process_physics(delta)
movement_state_machine.process_physics(delta)
func _process(delta: float) -> void:
if actor_type == "NPC" or actor_type == "Enemy":
movement_component.process(delta)
movement_state_machine.process_frame(delta)
# PlayerInfo.player_position = global_position
#play_sound_frame(movement_animations.animation , movement_animations.frame)
# Disable to test whether actually needed.
#func _unhandled_input(event: InputEvent) -> void:
# if actor_type == "Player":
# movement_component.process_input(event)
# movement_state_machine.process_input(event)
#
#func _physics_process(delta: float) -> void:
# movement_component.process_physics(delta)
# movement_state_machine.process_physics(delta)
#
#func _process(delta: float) -> void:
# if actor_type == "NPC" or actor_type == "Enemy":
# movement_component.process(delta)
# movement_state_machine.process_frame(delta)
## PlayerInfo.player_position = global_position
# #play_sound_frame(movement_animations.animation , movement_animations.frame)
var last_sound_frame_animation: String = ''

View File

@ -54,11 +54,12 @@ func enter() -> void:
func exit() -> void:
pass
func process_input(_event: InputEvent) -> String:
return ''
func process_frame(_delta: float) -> String:
return ''
func process_physics(_delta: float) -> String:
return ''
# Disable to test whether actually needed.
#func process_input(_event: InputEvent) -> String:
# return ''
#
#func process_frame(_delta: float) -> String:
# return ''
#
#func process_physics(_delta: float) -> String:
# return ''

View File

@ -75,17 +75,18 @@ func change_to_known_state(new_state_name: String) -> void:
push_warning(get_parent().name + ": Attempt to switch state to unknown: " + new_state_name)
change_state(states_index["default"])
# Pass through functions for the Player to call,
# handling state changes as needed.
func process_physics(delta: float) -> void:
change_to_known_state( current_state.process_physics(delta) )
func process_input(event: InputEvent) -> void:
var new_state = current_state.process_input(event)
if new_state:
change_state(new_state)
func process_frame(delta: float) -> void:
var new_state = current_state.process_frame(delta)
if new_state:
change_state(new_state)
# Disable to test whether actually needed.
## Pass through functions for the Player to call,
## handling state changes as needed.
#func process_physics(delta: float) -> void:
# change_to_known_state( current_state.process_physics(delta) )
#
#func process_input(event: InputEvent) -> void:
# var new_state = current_state.process_input(event)
# if new_state:
# change_state(new_state)
#
#func process_frame(delta: float) -> void:
# var new_state = current_state.process_frame(delta)
# if new_state:
# change_state(new_state)