Detector raycasts now scene unique.
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f87eb297ba
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@ -156,7 +156,7 @@ func _state_process_physics_idle():
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#parent_request_state_change.call_func('attack_sword')
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attack_secondary()
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if $"../LadderDetector".is_colliding() and _wants_climb == true:
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if $"%LadderDetector".is_colliding() and _wants_climb == true:
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request_state_change.call_func('climb')
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func attack_primary():
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@ -246,7 +246,7 @@ func _state_process_physics_enter_right():
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move_actor_as_desired(parent.transform.x.x)
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func _state_process_physics_land():
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$"../LedgeDetector".set_enabled(true)
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$"%LedgeDetector".set_enabled(true)
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if current_state.animation_finished == true:
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request_state_change.call_func('idle')
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@ -275,10 +275,10 @@ func _state_process_physics_hurt():
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func _state_process_physics_fall():
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flip_sprite_to_movement_direction()
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if $"../LedgeDetector".is_colliding() and !$"../WallDetector".is_colliding():
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if $"%LedgeDetector".is_colliding() and !$"%WallDetector".is_colliding():
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#print("it touched me!")
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if debug_component:
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UiManager.debug_text = (str($"../LedgeDetector".get_collision_point()))
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UiManager.debug_text = (str($"%LedgeDetector".get_collision_point()))
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request_state_change.call_func('ledge_grab')
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if parent.is_on_floor():
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@ -317,10 +317,10 @@ func _state_process_physics_move():
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move_actor_as_desired()
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func get_climb_shape_location() -> Vector2:
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if $"../LadderDetector".is_colliding():
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var point: Vector2 = $"../LadderDetector".get_collision_point()
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var shape_id = $"../LadderDetector".get_collider_shape()
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var object = $"../LadderDetector".get_collider()
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if $"%LadderDetector".is_colliding():
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var point: Vector2 = $"%LadderDetector".get_collision_point()
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var shape_id = $"%LadderDetector".get_collider_shape()
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var object = $"%LadderDetector".get_collider()
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# This appears to get the shapes location!
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var area = Physics2DServer.area_get_transform(object)
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@ -360,7 +360,7 @@ func _state_process_physics_climb():
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func _state_process_physics_ledge_grab():
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if debug_component:
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UiManager.debug_text = (str(velocity))
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$"../LedgeDetector".set_enabled(false)
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$"%LedgeDetector".set_enabled(false)
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if _wants_jump:
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request_state_change.call_func('ledge_climb')
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@ -110,18 +110,21 @@ __meta__ = {
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script = ExtResource( 6 )
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[node name="LedgeDetector" type="RayCast2D" parent="." index="3"]
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unique_name_in_owner = true
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modulate = Color( 0, 1, 0, 1 )
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position = Vector2( 8, -10 )
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enabled = true
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cast_to = Vector2( 1.36422e-12, -1 )
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[node name="WallDetector" type="RayCast2D" parent="." index="4"]
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unique_name_in_owner = true
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modulate = Color( 0, 1, 0, 1 )
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position = Vector2( 6, -16 )
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enabled = true
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cast_to = Vector2( 4, 4 )
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[node name="LadderDetector" type="RayCast2D" parent="." index="5"]
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unique_name_in_owner = true
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modulate = Color( 0, 1, 0, 1 )
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enabled = true
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cast_to = Vector2( 1.36422e-12, 20 )
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