New model, new problems.

This commit is contained in:
Dustin 2025-05-15 00:02:17 -07:00
parent a3c3d2db9f
commit a02eb6830a
3 changed files with 5 additions and 5 deletions

View File

@ -10,7 +10,7 @@ debug_state = false
timeout_seconds = 0.0
name = "fall"
speed_start = Vector2( 90, 1.36422e-12 )
speed_end = Vector2( 90, 1000 )
speed_end = Vector2( 90, -1000 )
acceleration = Vector2( 0, 280 )
jerk_factor = Vector2( 1, 1 )
horizontal_speed = 90.0

View File

@ -9,8 +9,8 @@ script = ExtResource( 1 )
debug_state = false
timeout_seconds = 0.0
name = "jump"
speed_start = Vector2( 90, 1.36422e-12 )
speed_end = Vector2( 90, 1000 )
speed_start = Vector2( 90, 200 )
speed_end = Vector2( 90, -8 )
acceleration = Vector2( 0, 280 )
jerk_factor = Vector2( 1, 1 )
horizontal_speed = 90.0

View File

@ -122,9 +122,9 @@ func calculate_velocity(_delta :float,
# move toward functions.
#calc_acceleration.x = abs(resolve_h_acceleration(movement_parameters, move_direction.x))
if sign(move_direction.x) != 0:
calc_acceleration.x = movement_parameters.get_acceleration(0).x
calc_acceleration.x = abs(movement_parameters.get_acceleration(0).x)
if sign(move_direction.y) != 0:
calc_acceleration.y = movement_parameters.get_acceleration(0).y
calc_acceleration.y = abs(movement_parameters.get_acceleration(0).y)
if debug and movement_parameters.debug_name == 'move':
var foo = 2+2