Enter door left now. Not just right

This commit is contained in:
Dustin 2025-03-31 10:13:22 -07:00
parent 8a3d5b33f4
commit 9a9eabd331
4 changed files with 30 additions and 3 deletions

View File

@ -171,9 +171,12 @@ func _state_process_physics_roll():
request_state_change.call_func('fall') request_state_change.call_func('fall')
var level_transition_latch: bool var level_transition_latch: bool
var level_enter_dir: float
func _on_state_change_enter_right(): func _on_state_change_enter_right():
#desired_movement_vector.x = RIGHT #desired_movement_vector.x = RIGHT
parent.transform.x.x = RIGHT ## Trying to do this in actor now.
#parent.transform.x.x = RIGHT
level_enter_dir = parent.transform.x.x
level_transition_latch = false level_transition_latch = false
func _state_process_physics_enter_right(): func _state_process_physics_enter_right():

View File

@ -37,6 +37,11 @@ func touch_the_thing(the_thing: Interactable) -> bool:
if the_thing is LevelTransition: if the_thing is LevelTransition:
if movement_state_machine.current_state.name != 'enter_right': if movement_state_machine.current_state.name != 'enter_right':
if the_thing._transition_type == 'door_right': if the_thing._transition_type == 'door_right':
# Make sure we're facing right.
transform.x.x = movement_component.RIGHT
movement_state_machine.change_to_known_state('enter_right')
elif the_thing._transition_type == 'door_left':
transform.x.x = movement_component.LEFT
movement_state_machine.change_to_known_state('enter_right') movement_state_machine.change_to_known_state('enter_right')
the_thing.trigger_interaction() the_thing.trigger_interaction()
return true return true

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@ -1,12 +1,15 @@
[gd_scene load_steps=5 format=2] [gd_scene load_steps=7 format=2]
[ext_resource path="res://src/templates/level_templates/LevelTemplate.tscn" type="PackedScene" id=1] [ext_resource path="res://src/templates/level_templates/LevelTemplate.tscn" type="PackedScene" id=1]
[ext_resource path="res://assets/levels/LegacyFantasy-High_Forest/tileset.tres" type="TileSet" id=2] [ext_resource path="res://assets/levels/LegacyFantasy-High_Forest/tileset.tres" type="TileSet" id=2]
[ext_resource path="res://lib/components/Hitbox_Component.tscn" type="PackedScene" id=3] [ext_resource path="res://lib/components/Hitbox_Component.tscn" type="PackedScene" id=3]
[ext_resource path="res://src/Interactables/LevelTransition.tscn" type="PackedScene" id=4]
[sub_resource type="CircleShape2D" id=1] [sub_resource type="CircleShape2D" id=1]
radius = 5.09902 radius = 5.09902
[sub_resource type="RectangleShape2D" id=2]
[node name="CloneBox" instance=ExtResource( 1 )] [node name="CloneBox" instance=ExtResource( 1 )]
[node name="TileMap Collision" parent="." index="1"] [node name="TileMap Collision" parent="." index="1"]
@ -39,3 +42,16 @@ shape = SubResource( 1 )
[node name="EnterLeft" type="Position2D" parent="." index="5"] [node name="EnterLeft" type="Position2D" parent="." index="5"]
position = Vector2( -13, 28 ) position = Vector2( -13, 28 )
[node name="LevelTransition" parent="." index="6" instance=ExtResource( 4 )]
position = Vector2( -12, 31 )
_transition_type = "door_left"
_destination_level_name = "TestBox"
_destination_position_name = "EnterRight"
[node name="CollisionShape2D" type="CollisionShape2D" parent="LevelTransition" index="0"]
modulate = Color( 1, 0, 1, 1 )
shape = SubResource( 2 )
__meta__ = {
"_edit_lock_": true
}

View File

@ -52,7 +52,7 @@ _destination_position_name = "EnterLeft"
[node name="CollisionShape2D" type="CollisionShape2D" parent="LevelTransition" index="0"] [node name="CollisionShape2D" type="CollisionShape2D" parent="LevelTransition" index="0"]
modulate = Color( 1, 0, 1, 1 ) modulate = Color( 1, 0, 1, 1 )
position = Vector2( 316, 121 ) position = Vector2( 325, 121 )
shape = SubResource( 2 ) shape = SubResource( 2 )
[node name="Ladder" type="Area2D" parent="." index="6"] [node name="Ladder" type="Area2D" parent="." index="6"]
@ -74,3 +74,6 @@ color = Color( 0.45098, 0.192157, 0.192157, 1 )
__meta__ = { __meta__ = {
"_edit_lock_": true "_edit_lock_": true
} }
[node name="EnterRight" type="Position2D" parent="." index="7"]
position = Vector2( 325, 127 )