Jump looking better. Seems we made gravity optional by relative movement in y axis and desired movement never being set to down.

This commit is contained in:
Dustin 2025-05-25 10:23:14 -07:00
parent 230c91079f
commit 76ec165863
2 changed files with 2 additions and 1 deletions

View File

@ -47,6 +47,7 @@ func wants_jump() -> bool:
return true
else:
_wants_jump = false
desired_movement_vector.y = DOWN
return false
var _wants_crouch :bool

View File

@ -10,7 +10,7 @@ debug_state = false
timeout_seconds = 0.0
name = "fall"
speed_start = Vector2( 90, 1.36422e-12 )
speed_end = Vector2( 90, -1000 )
speed_end = Vector2( 90, 1000 )
min_acceleration = Vector2( 0, 0 )
acceleration = Vector2( 0, 280 )
max_acceleration = Vector2( 0, 0 )