Ladder fix.
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parent
edfe3b09a8
commit
49e2030c06
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@ -1,4 +1,4 @@
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[gd_resource type="TileSet" load_steps=24 format=2]
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[gd_resource type="TileSet" load_steps=26 format=2]
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[ext_resource path="res://assets/levels/LegacyFantasy-High_Forest/Tiles/Tiles.png" type="Texture" id=1]
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[ext_resource path="res://assets/levels/LegacyFantasy-High_Forest/Tiles/Tiles.png" type="Texture" id=1]
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@ -62,10 +62,16 @@ points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
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[sub_resource type="ConvexPolygonShape2D" id=20]
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[sub_resource type="ConvexPolygonShape2D" id=20]
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points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
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points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
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[sub_resource type="ConvexPolygonShape2D" id=21]
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[sub_resource type="ConvexPolygonShape2D" id=22]
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points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
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points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
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[sub_resource type="ConvexPolygonShape2D" id=22]
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[sub_resource type="ConvexPolygonShape2D" id=23]
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points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
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[sub_resource type="ConvexPolygonShape2D" id=24]
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points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
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[sub_resource type="ConvexPolygonShape2D" id=25]
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points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
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points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
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[resource]
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[resource]
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@ -320,16 +326,28 @@ points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
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"shape": SubResource( 20 ),
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"shape": SubResource( 20 ),
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"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
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"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
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}, {
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}, {
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"autotile_coord": Vector2( 2, 2 ),
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"one_way": true,
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"one_way_margin": 1.0,
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"shape": SubResource( 21 ),
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"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
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}, {
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"autotile_coord": Vector2( 3, 2 ),
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"autotile_coord": Vector2( 3, 2 ),
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"one_way": true,
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"one_way": true,
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"one_way_margin": 1.0,
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"one_way_margin": 1.0,
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"shape": SubResource( 22 ),
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"shape": SubResource( 22 ),
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"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
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"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
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}, {
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"autotile_coord": Vector2( 2, 2 ),
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"one_way": true,
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"one_way_margin": 1.0,
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"shape": SubResource( 23 ),
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"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
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}, {
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"autotile_coord": Vector2( 0, 2 ),
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"one_way": false,
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"one_way_margin": 1.0,
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"shape": SubResource( 24 ),
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"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
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}, {
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"autotile_coord": Vector2( 4, 2 ),
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"one_way": false,
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"one_way_margin": 1.0,
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"shape": SubResource( 25 ),
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"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
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} ]
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} ]
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5/z_index = 0
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5/z_index = 0
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@ -422,7 +422,8 @@ dash_2={
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2d_physics/layer_6="EnemyHurtbox"
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2d_physics/layer_6="EnemyHurtbox"
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2d_physics/layer_7="PlayerHitbox"
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2d_physics/layer_7="PlayerHitbox"
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2d_physics/layer_8="EnemyHitbox"
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2d_physics/layer_8="EnemyHitbox"
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2d_physics/layer_9="World-OneWay"
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2d_physics/layer_9="CameraBounds"
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2d_physics/layer_10="World-OneWay"
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2d_physics/layer_11="Climbable"
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2d_physics/layer_11="Climbable"
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common/enable_pause_aware_picking=true
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common/enable_pause_aware_picking=true
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2d/default_gravity=600
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2d/default_gravity=600
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@ -94,7 +94,7 @@ extents = Vector2( 9, 15 )
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extents = Vector2( 4, 3 )
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extents = Vector2( 4, 3 )
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[node name="PlayerE" instance=ExtResource( 1 )]
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[node name="PlayerE" instance=ExtResource( 1 )]
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collision_mask = 257
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collision_mask = 513
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script = ExtResource( 3 )
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script = ExtResource( 3 )
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actor_type = "Player"
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actor_type = "Player"
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player_number = 1
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player_number = 1
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@ -106,7 +106,7 @@ states = [ ExtResource( 4 ), ExtResource( 9 ), ExtResource( 7 ), ExtResource( 8
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[node name="AnimatedSprite_StateReceiver" parent="." index="1"]
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[node name="AnimatedSprite_StateReceiver" parent="." index="1"]
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frames = ExtResource( 2 )
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frames = ExtResource( 2 )
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animation = "jump"
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animation = "climb"
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script = ExtResource( 5 )
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script = ExtResource( 5 )
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__meta__ = {
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__meta__ = {
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"_aseprite_wizard_config_": {
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"_aseprite_wizard_config_": {
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@ -162,7 +162,7 @@ cast_to = Vector2( -5, -14 )
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unique_name_in_owner = true
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unique_name_in_owner = true
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modulate = Color( 0, 1, 0, 1 )
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modulate = Color( 0, 1, 0, 1 )
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enabled = true
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enabled = true
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cast_to = Vector2( 1.36422e-12, 20 )
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cast_to = Vector2( 1.36422e-12, 16 )
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collision_mask = 1024
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collision_mask = 1024
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collide_with_areas = true
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collide_with_areas = true
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collide_with_bodies = false
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collide_with_bodies = false
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@ -18,10 +18,10 @@ z_index = -2
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tile_set = ExtResource( 2 )
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tile_set = ExtResource( 2 )
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cell_size = Vector2( 16, 16 )
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cell_size = Vector2( 16, 16 )
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show_collision = true
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show_collision = true
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collision_layer = 256
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collision_layer = 512
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collision_mask = 256
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collision_mask = 0
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format = 1
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format = 1
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tile_data = PoolIntArray( 65540, 5, 0, 65544, 5, 4, 65548, 5, 0, 65552, 5, 4, 131076, 5, 65536, 131077, 5, 65537, 131078, 5, 65538, 131079, 5, 65539, 131080, 5, 65540, 131084, 5, 65536, 131085, 5, 65537, 131086, 5, 65538, 131087, 5, 65539, 131088, 5, 65540, 196612, 5, 131072, 196613, 5, 131073, 196614, 5, 131074, 196615, 5, 131075, 196616, 5, 131076, 196620, 5, 131072, 196621, 5, 131073, 196622, 5, 131074, 196623, 5, 131075, 196624, 5, 131076, 262152, 5, 0, 262156, 5, 4, 327688, 5, 65536, 327689, 5, 65537, 327690, 5, 65538, 327691, 5, 65539, 327692, 5, 65540, 393224, 5, 131072, 393225, 5, 131073, 393226, 5, 131074, 393227, 5, 131075, 393228, 5, 131076 )
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tile_data = PoolIntArray( 65540, 5, 0, 65544, 5, 4, 65548, 5, 0, 65552, 5, 4, 131076, 5, 65536, 131077, 5, 65537, 131078, 5, 65538, 131079, 5, 65539, 131080, 5, 65540, 131084, 5, 65536, 131085, 5, 65537, 131086, 5, 65538, 131087, 5, 65539, 131088, 5, 65540, 196612, 5, 131072, 196613, 5, 131073, 196614, 5, 131074, 196615, 5, 131075, 196616, 5, 131076, 196620, 5, 131072, 196621, 5, 131073, 196622, 5, 131074, 196623, 5, 131075, 196624, 5, 131076, 262152, 5, 0, 262156, 5, 4, 327688, 5, 65536, 327689, 5, 65537, 327690, 5, 65538, 327691, 5, 65539, 327692, 5, 65540, 393225, 5, 131073, 393226, 5, 131074, 393227, 5, 131075 )
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[node name="TileMap Background" parent="." index="1"]
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[node name="TileMap Background" parent="." index="1"]
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z_index = -2
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z_index = -2
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@ -73,7 +73,7 @@ __meta__ = {
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}
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}
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[node name="Camera Bounds" parent="." index="9"]
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[node name="Camera Bounds" parent="." index="9"]
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tile_data = PoolIntArray( -65536, 0, 0, -65521, 0, 0, 65535, 0, 0, 16, 0, 0, 524287, 0, 0, 458768, 0, 0, 589824, 0, 0, 589839, 0, 0 )
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tile_data = PoolIntArray( -65536, 0, 0, -65521, 0, 0, 65535, 0, 0, 16, 0, 0, 589823, 0, 0, 524304, 0, 0, 589824, 0, 0, 589839, 0, 0 )
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[node name="Label" type="Label" parent="." index="10"]
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[node name="Label" type="Label" parent="." index="10"]
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margin_left = 78.0
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margin_left = 78.0
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