Camera smoothing and boundaries
This commit is contained in:
parent
0bfe983c87
commit
29ca00a8a0
51
Main.tscn
51
Main.tscn
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@ -1,40 +1,69 @@
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[gd_scene load_steps=7 format=2]
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[gd_scene load_steps=10 format=2]
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[ext_resource path="res://src/actors/players/playerE/PlayerE.tscn" type="PackedScene" id=1]
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[ext_resource path="res://src/levels/TestBox.tscn" type="PackedScene" id=2]
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[ext_resource path="res://src/ui/HUD.tscn" type="PackedScene" id=3]
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[ext_resource path="res://src/ui/scene_transition.tscn" type="PackedScene" id=4]
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[ext_resource path="res://src/camera_control.gd" type="Script" id=5]
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[ext_resource path="res://src/game_camera.gd" type="Script" id=6]
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[sub_resource type="Shader" id=2]
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code = "shader_type canvas_item;
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uniform vec2 cam_offset = vec2(0.0,0.0);
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void vertex() {
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VERTEX += cam_offset;
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}"
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[sub_resource type="ShaderMaterial" id=3]
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shader = SubResource( 2 )
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shader_param/cam_offset = Vector2( 0, 0 )
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[sub_resource type="RectangleShape2D" id=1]
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extents = Vector2( 160, 90 )
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[node name="Main" type="Node2D"]
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[node name="SceneTransition" parent="." instance=ExtResource( 4 )]
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[node name="MusicPlayer" type="AudioStreamPlayer" parent="."]
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[node name="TestBox" parent="." instance=ExtResource( 2 )]
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[node name="ViewportContainer" type="ViewportContainer" parent="."]
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material = SubResource( 3 )
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margin_left = -2.0
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margin_top = -2.0
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margin_right = 320.0
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margin_bottom = 180.0
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rect_scale = Vector2( 2, 2 )
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[node name="Viewport" type="Viewport" parent="ViewportContainer"]
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size = Vector2( 322, 182 )
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handle_input_locally = false
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render_target_update_mode = 3
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[node name="SceneTransition" parent="ViewportContainer/Viewport" instance=ExtResource( 4 )]
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[node name="TestBox" parent="ViewportContainer/Viewport" instance=ExtResource( 2 )]
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__meta__ = {
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"_edit_lock_": true
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}
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[node name="PlayerE" parent="." instance=ExtResource( 1 )]
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[node name="PlayerE" parent="ViewportContainer/Viewport" instance=ExtResource( 1 )]
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position = Vector2( 112, 56 )
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[node name="UI_Layer" parent="." instance=ExtResource( 3 )]
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[node name="UI_Layer" parent="ViewportContainer/Viewport" instance=ExtResource( 3 )]
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[node name="MusicPlayer" type="AudioStreamPlayer" parent="."]
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[node name="KinematicBody2D" type="KinematicBody2D" parent="."]
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[node name="KinematicBody2D" type="KinematicBody2D" parent="ViewportContainer/Viewport"]
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position = Vector2( 160, 90 )
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collision_layer = 0
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collision_mask = 256
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script = ExtResource( 5 )
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[node name="CollisionShape2D" type="CollisionShape2D" parent="KinematicBody2D"]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="ViewportContainer/Viewport/KinematicBody2D"]
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visible = false
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shape = SubResource( 1 )
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[node name="Camera2D" type="Camera2D" parent="KinematicBody2D"]
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[node name="Camera2D" type="Camera2D" parent="ViewportContainer/Viewport"]
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position = Vector2( 160, 90 )
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current = true
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process_mode = 0
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script = ExtResource( 6 )
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tracking_node_path = NodePath("../KinematicBody2D")
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BIN
assets/UI/no_cam_tile.png
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BIN
assets/UI/no_cam_tile.png
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Binary file not shown.
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After Width: | Height: | Size: 237 B |
35
assets/UI/no_cam_tile.png.import
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assets/UI/no_cam_tile.png.import
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@ -0,0 +1,35 @@
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[remap]
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importer="texture"
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type="StreamTexture"
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path="res://.import/no_cam_tile.png-aa593baf34cdb8ad03f64fc21f010c45.stex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://assets/UI/no_cam_tile.png"
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dest_files=[ "res://.import/no_cam_tile.png-aa593baf34cdb8ad03f64fc21f010c45.stex" ]
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[params]
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compress/mode=0
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compress/lossy_quality=0.7
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compress/hdr_mode=0
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compress/bptc_ldr=0
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compress/normal_map=0
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flags/repeat=0
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flags/filter=false
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flags/mipmaps=false
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flags/anisotropic=false
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flags/srgb=2
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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process/invert_color=false
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process/normal_map_invert_y=false
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stream=false
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size_limit=0
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detect_3d=true
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svg/scale=1.0
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@ -9,6 +9,9 @@ onready var player_start_position := Vector2(50,50)
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onready var current_music_track :AudioStream
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onready var viewport_container = get_node("/root/Main/ViewportContainer") #$ViewportContainer
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onready var viewport = get_node("/root/Main/ViewportContainer/Viewport") # $ViewportContainer/Viewport
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func change_music_track(_music_track :AudioStream ):
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if current_music_track != _music_track:
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current_music_track = _music_track
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@ -29,23 +32,23 @@ func stop_music():
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func change_level(_level_name :String, _position_name :String):
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print("res://src/levels/" + _level_name + ".tscn" )
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var SceneTransition = get_node("/root/Main/SceneTransition")
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var SceneTransition = get_node("/root/Main/ViewportContainer/Viewport/SceneTransition")
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#var simultaneous_scene = preload("res://levels/level2.tscn").instance()
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var new_level = load("res://src/levels/" + _level_name + ".tscn" ).instance()
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#print (get_tree().get_root().get_children())
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for l in get_node("/root/Main").get_children():
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for l in get_node("/root/Main/ViewportContainer/Viewport").get_children():
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#print (get_node("/root/Main").get_children())
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if l is Level:
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SceneTransition.transition_dissolve("foo")
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yield(SceneTransition,"done")
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print(l)
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get_node("/root/Main").remove_child(l)
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get_node("/root/Main").add_child(new_level)
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get_node("/root/Main").move_child(new_level,1)
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get_node("/root/Main/ViewportContainer/Viewport").remove_child(l)
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get_node("/root/Main/ViewportContainer/Viewport").add_child(new_level)
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get_node("/root/Main/ViewportContainer/Viewport").move_child(new_level,1)
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##TODO: Probably set start position
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if new_level.entrances.has(_position_name):
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player_start_position = new_level.entrances[_position_name].transform.origin
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print (get_node("/root/Main").get_children())
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print (get_node("/root/Main/ViewportContainer/Viewport").get_children())
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SceneTransition.reset()
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#get_node("/root/Main").add_child_below_node(SceneTransition,new_level)
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@ -164,12 +164,10 @@ shapes/collision/shape_color=Color( 1, 1, 1, 0.419608 )
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[display]
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window/size/width=320
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window/size/height=180
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window/size/width=640
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window/size/height=360
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window/size/resizable=false
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window/size/test_width=960
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window/size/test_height=540
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window/stretch/mode="viewport"
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window/stretch/mode="2d"
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window/stretch/aspect="keep"
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[editor_plugins]
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@ -14,9 +14,11 @@ func _ready():
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global_position = LevelInfo.player_start_position
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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#func _process(delta):
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# pass
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func _process(delta):
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PlayerInfo.player_position = global_position.round()
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func hit_Receiver(damage):
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$Hurtbox_Component.set_hurtbox(false)
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$Health_Component.take_damage(damage)
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@ -4,12 +4,32 @@ extends KinematicBody2D
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# Declare member variables here. Examples:
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# var a = 2
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# var b = "text"
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var game_size := Vector2(320,180)
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onready var window_scale :float = (OS.window_size / game_size).x
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass # Replace with function body.
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var flip_tracker = 0.0
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func _physics_process(delta):
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var pos = global_position
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#pos = pos.move_toward(PlayerInfo.player_position, delta)
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pos = lerp(pos, PlayerInfo.player_position, delta )
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var dir_to = pos.direction_to(PlayerInfo.player_position)
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func _process(delta):
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move_and_slide(Vector2(10,0))
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# UiManager.debug_text = ("PP: " + str(PlayerInfo.player_position.snapped(Vector2(0.01,0.01))) +
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# "\nKB: " + str(global_position.snapped(Vector2(0.01,0.01))) +
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# "\nCP: " + str (dir_to)
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# )
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move_and_slide(dir_to * 90.0 )
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# flip_tracker += delta
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# if flip_tracker < 10:
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# move_and_slide(Vector2(60.2,0))
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# elif flip_tracker < 20:
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# move_and_slide(Vector2(-60.2,0))
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# else:
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# flip_tracker = 0.0
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53
src/game_camera.gd
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53
src/game_camera.gd
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@ -0,0 +1,53 @@
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extends Camera2D
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# Declare member variables here. Examples:
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# var a = 2
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# var b = "text"
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var game_size := Vector2(320,180)
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onready var window_scale :float = (OS.window_size / game_size).x
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onready var actual_cam_pos := global_position
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export var tracking_node_path :NodePath
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var _tracking_node :KinematicBody2D
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func _ready():
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_tracking_node = get_node(tracking_node_path)
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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#var tracking_pos = PlayerInfo.player_position
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var tracking_pos = _tracking_node.global_position
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actual_cam_pos = lerp(position, tracking_pos, delta * 3)
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#position = actual_cam_pos.round()
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position = actual_cam_pos
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var cam_subpixel_pos = actual_cam_pos.round() - position
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LevelInfo.viewport_container.material.set_shader_param("cam_offset", cam_subpixel_pos )
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UiManager.debug_text = ("SP: " + str(cam_subpixel_pos.snapped(Vector2(0.01,0.01))) +
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"\nCP: " + str (position.snapped(Vector2(0.01,0.01))) +
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"\nTP: " + str(tracking_pos.snapped(Vector2(0.01,0.01)))
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)
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## The original Algo
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# # First we get the "real" position of the mouse cursor and then the offset to the player
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# # To do that, we need to divide the mouse position inside the local viewport by the game window scale
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# # Then substract half of the game size and add the player position
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#
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# var mouse_pos = _global.viewport.get_mouse_position() / window_scale - (game_size/2) + player.global_position
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# # Use another lerp to make the movement smooth
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# actual_cam_pos = lerp(actual_cam_pos, cam_pos, 5*delta)
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#
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# # Calculate the "subpixel" position of the new camera position
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# var cam_subpixel_pos = actual_cam_pos.round() - actual_cam_pos
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#
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# # Update the Main ViewportContainer's shader uniform
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# _global.viewport_container.material.set_shader_param("cam_offset", cam_subpixel_pos )
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#
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# # Set the camera's position to the new position and round it.
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# global_position = actual_cam_pos.round()
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@ -1,10 +1,11 @@
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[gd_scene load_steps=9 format=2]
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[gd_scene load_steps=12 format=2]
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[ext_resource path="res://src/templates/level_templates/LevelTemplate.tscn" type="PackedScene" id=1]
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[ext_resource path="res://assets/levels/LegacyFantasy-High_Forest/tileset.tres" type="TileSet" id=2]
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[ext_resource path="res://lib/components/Hitbox_Component.tscn" type="PackedScene" id=3]
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[ext_resource path="res://src/Interactables/LevelTransition.tscn" type="PackedScene" id=4]
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[ext_resource path="res://assets_tmp/Music/summer nights.ogg" type="AudioStream" id=5]
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[ext_resource path="res://assets/UI/no_cam_tile.png" type="Texture" id=6]
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[sub_resource type="CircleShape2D" id=1]
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radius = 5.09902
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@ -15,6 +16,33 @@ extents = Vector2( 4.5, 10 )
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[sub_resource type="RectangleShape2D" id=3]
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extents = Vector2( 8, 40 )
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[sub_resource type="ConvexPolygonShape2D" id=5]
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points = PoolVector2Array( 20, 20, 0.326027, 20, 0.326027, 0.605103, 20, 0.605103 )
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[sub_resource type="TileSet" id=4]
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resource_name = "NoCam"
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0/name = "no_cam_tile.png 0"
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0/texture = ExtResource( 6 )
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0/tex_offset = Vector2( 0, 0 )
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0/modulate = Color( 1, 1, 1, 1 )
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0/region = Rect2( 0, 0, 20, 20 )
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0/tile_mode = 0
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0/occluder_offset = Vector2( 0, 0 )
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0/navigation_offset = Vector2( 0, 0 )
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0/shape_offset = Vector2( 0, 0 )
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0/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
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0/shape = SubResource( 5 )
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0/shape_one_way = false
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0/shape_one_way_margin = 1.0
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0/shapes = [ {
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"autotile_coord": Vector2( 0, 0 ),
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"one_way": false,
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"one_way_margin": 1.0,
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"shape": SubResource( 5 ),
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"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
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} ]
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0/z_index = 0
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[node name="TestBox" instance=ExtResource( 1 )]
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music_track = ExtResource( 5 )
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@ -79,10 +107,10 @@ __meta__ = {
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position = Vector2( 325, 127 )
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[node name="CameraBounds" type="TileMap" parent="." index="8"]
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tile_set = ExtResource( 2 )
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cell_size = Vector2( 16, 16 )
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tile_set = SubResource( 4 )
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cell_size = Vector2( 20, 20 )
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show_collision = true
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collision_layer = 256
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collision_mask = 0
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format = 1
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tile_data = PoolIntArray( -65526, 4, 0, 327679, 4, 0, 262164, 4, 0, 262170, 4, 0, 786444, 4, 0 )
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tile_data = PoolIntArray( -65536, 0, 0, -65521, 0, 0, 65535, 0, 0, 524287, 0, 0, 589824, 0, 0, 589838, 0, 0 )
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