UI improvements. Add stamina indicator for future
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60ee655001
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assets/UI/Staminabar-Indicator.png
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assets/UI/Staminabar-Indicator.png
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After Width: | Height: | Size: 133 B |
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assets/UI/Staminabar-Indicator.png.import
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assets/UI/Staminabar-Indicator.png.import
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@ -0,0 +1,35 @@
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[remap]
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importer="texture"
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type="StreamTexture"
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path="res://.import/Staminabar-Indicator.png-788a1183a5b10acd59c2a4cfb5ea2038.stex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://assets/UI/Staminabar-Indicator.png"
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dest_files=[ "res://.import/Staminabar-Indicator.png-788a1183a5b10acd59c2a4cfb5ea2038.stex" ]
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[params]
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compress/mode=0
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compress/lossy_quality=0.7
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compress/hdr_mode=0
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compress/bptc_ldr=0
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compress/normal_map=0
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flags/repeat=0
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flags/filter=false
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flags/mipmaps=false
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flags/anisotropic=false
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flags/srgb=2
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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process/invert_color=false
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process/normal_map_invert_y=false
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stream=false
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size_limit=0
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detect_3d=true
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svg/scale=1.0
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@ -6,6 +6,7 @@ extends Node
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# var b = "text"
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var player_position: Vector2
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var player_health: int
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var player_stamina: int
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# Called when the node enters the scene tree for the first time.
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func _ready():
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@ -1,4 +1,4 @@
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[gd_scene load_steps=7 format=2]
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[gd_scene load_steps=8 format=2]
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[ext_resource path="res://icon.png" type="Texture" id=1]
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[ext_resource path="res://assets/Fonts/QuinqueFive.tres" type="DynamicFont" id=2]
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@ -6,6 +6,7 @@
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[ext_resource path="res://assets/UI/Healthbar.png" type="Texture" id=4]
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[ext_resource path="res://src/ui/HealthBar.gd" type="Script" id=5]
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[ext_resource path="res://assets/UI/Healthbar-Indicator.png" type="Texture" id=6]
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[ext_resource path="res://assets/UI/Staminabar-Indicator.png" type="Texture" id=7]
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[node name="HUD" type="CanvasLayer"]
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pause_mode = 2
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@ -13,7 +14,6 @@ layer = 2
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script = ExtResource( 3 )
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[node name="PanelContainer" type="PanelContainer" parent="."]
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visible = false
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margin_left = 2.0
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margin_top = 2.0
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margin_right = 318.0
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@ -61,6 +61,17 @@ texture_progress = ExtResource( 6 )
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texture_progress_offset = Vector2( 1, 1 )
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script = ExtResource( 5 )
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[node name="StaminaBar" type="TextureProgress" parent="."]
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margin_left = 2.0
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margin_top = 14.0
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margin_right = 104.0
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margin_bottom = 14.0
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value = 50.0
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texture_under = ExtResource( 4 )
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texture_progress = ExtResource( 7 )
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texture_progress_offset = Vector2( 1, 1 )
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script = ExtResource( 5 )
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[node name="Debug" type="Label" parent="."]
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anchor_left = 1.0
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anchor_right = 1.0
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@ -71,3 +82,17 @@ margin_bottom = 17.0
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custom_fonts/font = ExtResource( 2 )
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text = "Foo"
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align = 2
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[node name="InventoryContainer" type="HSplitContainer" parent="."]
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margin_right = 40.0
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margin_bottom = 40.0
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split_offset = 1
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[node name="Primary" type="TextureRect" parent="InventoryContainer"]
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margin_right = 1.0
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margin_bottom = 40.0
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[node name="Secondary" type="TextureRect" parent="InventoryContainer"]
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margin_left = 13.0
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margin_right = 40.0
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margin_bottom = 40.0
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16
src/ui/StaminaBar.gd
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16
src/ui/StaminaBar.gd
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@ -0,0 +1,16 @@
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extends TextureProgress
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# Declare member variables here. Examples:
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# var a = 2
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# var b = "text"
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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value = PlayerInfo.player_stamina
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