[gd_scene load_steps=16 format=2]

[ext_resource path="res://lib/templates/Actor/ActorTemplate.tscn" type="PackedScene" id=1]
[ext_resource path="res://assets/actors/players/playerE/PlayerE_SpriteFrames.tres" type="SpriteFrames" id=2]
[ext_resource path="res://src/actors/players/playerE/PlayerE.gd" type="Script" id=3]
[ext_resource path="res://src/actors/players/playerE/states/idle.tres" type="Resource" id=4]
[ext_resource path="res://src/actors/players/playerE/PlayerE-AnimatedSprite_StateReceiver.gd" type="Script" id=5]
[ext_resource path="res://src/actors/players/playerE/PlayerE-Movement_StateReceiver.gd" type="Script" id=6]
[ext_resource path="res://lib/classes/state_animated_actor.gd" type="Script" id=7]
[ext_resource path="res://src/actors/players/playerE/states/jump.tres" type="Resource" id=8]
[ext_resource path="res://src/actors/players/playerE/states/fall.tres" type="Resource" id=9]
[ext_resource path="res://src/actors/players/playerE/states/attack_sword.tres" type="Resource" id=10]
[ext_resource path="res://src/actors/players/playerE/states/attack_shoot.tres" type="Resource" id=11]
[ext_resource path="res://src/actors/players/playerE/states/land.tres" type="Resource" id=12]
[ext_resource path="res://src/actors/players/playerE/states/roll.tres" type="Resource" id=13]

[sub_resource type="Resource" id=3]
resource_name = "move"
script = ExtResource( 7 )
debug_state = false
timeout_seconds = 0.0
name = "move"
horizontal_speed = 90.0
horizontal_acceleration = 0.0
horizontal_speed_offset = 0.0
horizontal_speed_offset_acceleration = 0.0
jerk_factor = 0.0
animation_sequence = [ "run" ]

[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 7, 14 )

[node name="PlayerE" instance=ExtResource( 1 )]
script = ExtResource( 3 )
actor_type = "Player"

[node name="Movement_StateMachine" parent="." index="0"]
starting_state_name = "idle"
states = [ ExtResource( 4 ), ExtResource( 9 ), SubResource( 3 ), ExtResource( 8 ), ExtResource( 12 ), ExtResource( 11 ), ExtResource( 10 ), ExtResource( 13 ) ]

[node name="AnimatedSprite_StateReceiver" parent="." index="1"]
frames = ExtResource( 2 )
script = ExtResource( 5 )
__meta__ = {
"_aseprite_wizard_config_": {
"layer": "",
"o_ex_p": "-.*",
"o_folder": "res://assets/actors/players/playerE",
"o_name": "run-shoot",
"only_visible": true,
"op_exp": true,
"sf_name": "PlayerE_SpriteFrames",
"slice": "",
"source": "/home/relay01/Assets/Library/Asset Packs 1-5/Asset Packs 1-4 (final)/Asset Pack-V4/Player Running Shooting-Running Aiming/Player Running Shooting and Running Aiming 48x48.aseprite"
}
}

[node name="Movement_StateReceiver" parent="." index="2"]
script = ExtResource( 6 )

[node name="CollisionShape2D" type="CollisionShape2D" parent="." index="4"]
position = Vector2( 0, 2 )
shape = SubResource( 1 )
