class_name Level
extends Node2D


# Declare member variables here. Examples:
# var a = 2
# var b = "text"

onready var player_start = $PlayerStart


# Called when the node enters the scene tree for the first time.
func _ready():
	LevelInfo.player_start_position = player_start


# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta):
#	pass
