[gd_scene load_steps=5 format=2]

[ext_resource path="res://src/classes/Level.gd" type="Script" id=1]
[ext_resource path="res://assets/UI/no_cam_tile.png" type="Texture" id=2]

[sub_resource type="ConvexPolygonShape2D" id=5]
points = PoolVector2Array( 20, 20, 0.326027, 20, 0.326027, 0.605103, 20, 0.605103 )

[sub_resource type="TileSet" id=6]
0/name = "no_cam_tile.png 0"
0/texture = ExtResource( 2 )
0/tex_offset = Vector2( 0, 0 )
0/modulate = Color( 1, 1, 1, 1 )
0/region = Rect2( 0, 0, 20, 20 )
0/tile_mode = 0
0/occluder_offset = Vector2( 0, 0 )
0/navigation_offset = Vector2( 0, 0 )
0/shape_offset = Vector2( 0, 0 )
0/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
0/shape = SubResource( 5 )
0/shape_one_way = false
0/shape_one_way_margin = 1.0
0/shapes = [ {
"autotile_coord": Vector2( 0, 0 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 5 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
} ]
0/z_index = 0

[node name="LevelTemplate" type="Node2D"]
script = ExtResource( 1 )

[node name="TileMap Background" type="TileMap" parent="."]
z_index = -1
cell_size = Vector2( 16, 16 )
format = 1

[node name="TileMap Collision" type="TileMap" parent="."]
cell_size = Vector2( 16, 16 )
show_collision = true
format = 1

[node name="TileMap Foreground" type="TileMap" parent="."]
z_index = 1
cell_size = Vector2( 16, 16 )
format = 1

[node name="PlayerStart" type="Position2D" parent="."]

[node name="Camera Bounds" type="TileMap" parent="."]
tile_set = SubResource( 6 )
cell_size = Vector2( 20, 20 )
show_collision = true
collision_layer = 256
collision_mask = 0
format = 1
