class_name PlayerData
extends Resource


# Declare member variables here. Examples:
var player_position: Vector2
var player_health: int
var player_stamina: int
var player_inventory: InventoryManager


# Called when the node enters the scene tree for the first time.
#func _ready():
#	pass # Replace with function body.


# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta):
#	pass
