extends CollisionShape2D_StateReceiver


# Declare member variables here. Examples:
# var a = 2
# var b = "text"


# Called when the node enters the scene tree for the first time.
func _ready():
	pass # Replace with function body.


# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta):
#	pass

#func _on_state_change_hurt():
#	print ("<---- Hey you called me to get hurt. Bruh.")
#	transform = transform.translated(Vector2(-10,10))
#	pass
