class_name Item
extends Resource


# Declare member variables here. Examples:
# var a = 2
# var b = "text"
export var name :String
export var inventory_icon  :Texture
export var in_game_sprite :SpriteFrames
export var consumable :bool = true

# Called when the node enters the scene tree for the first time.
func _ready():
	assert ( name != '', "Name never given to Item" + self.resource_path )


# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta):
#	pass
